April 7, 2016 — Games that people play in the virtual world give Cuihua “Cindy” Shen a unique—and very big—window into human behavior.
Shen, an assistant professor of communication, sifts through terabytes of data from “massively multiplayer online games” like EverQuest II to study a wide range of social interactions, including networking, team performance, trust-building and economic transactions, and their real-world effects on people’s lives.